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Kelby Training – Painting In Photoshop – Tiburon, with Bert Monroy [11 Webrips (FLV)]

Kelby Training – Painting In Photoshop – Tiburon, with Bert Monroy [11 Webrips (FLV)]

Kelby Training – Painting In Photoshop – Tiburon, with Bert Monroy [11 Webrips (FLV)] English | Size: 222.58 MB Category: Graphic & 3D Design Start in illustrator to create a basic shape which will later be repeated in a pattern with modifications and variants. Lesson 2: Designing a Table Cloth, Part 1 (Duration 08:25) Lesson 3: Designing a Table Cloth, Part 2 (Duration 06:12) Lesson 4: Create a Brush to Paint Pepper (Duration 06:48) Lesson 5: Make a Brick Pattern (Duration 06:50) Lesson 6: Placing Files into the Final Piece (Duration 04:12) Lesson 7: The Illustrator Blend Tool (Duration 06:02) Lesson 8: Creating Textures (Graffiti and Brushed metal) (Duration 09:43) Lesson 9: Use a Brush to Make a Tree Pattern (Duration 08:04) Lesson 10: Detail and Resolution (Duration 07:43)

Advanced Creation Photoshop Magazine Hors-Serie No.24

Advanced Creation Photoshop Magazine Hors-Serie No.24

Advanced Creation Photoshop Magazine Hors-Serie No.24 French | 180 Pages | PDF | 102MB Un des nombreux avantages de Photoshop reste sa faculté à pouvoir travailler en complément d’autres programmes, que ce soit InDesign, Illustrator ou d’autres applications. La plupart des professionnels de l’industrie ne se contentent pas d’un seul logiciel pour créer leurs images. Nous vous proposons d’ailleurs de nombreux tutoriels nécessitant l’emploi de plusieurs applications.

Drawing Cartoony Characters

Drawing Cartoony Characters

Drawing Cartoony Characters| Size : 121.5MB y process of designing and drawing cartoony characters in both stylized and classical styles. I have been working in animation for almost 8 years now, and have experience in both 2D and 3D animation. I will take you through the very basic constructions and initial stages of drawing the cartoon figure, and break it down so that you can try these techniques to any character you want to draw yourself. I will then show you how to implement these basic techniques to draw characters based off reference and start designing your own creations. https://www.udemy.com/cartoonycharacters/

Learn Simple & Effective Cel Shading in Photoshop with Sycra

Learn Simple & Effective Cel Shading in Photoshop with Sycra

Learn Simple & Effective Cel Shading in Photoshop with Sycra| Size : 71.1MB learn how to colour lineart using a very simple and effective colouring method to create professional quality artwork. This method is perfect for character designers and concept artists as it allows for extremely fast colour iterations of a character. With an easy to understand teaching style that is suited to artists of any level, Sycra will guide you step by step through the process from lineart, be it digital or a pen or pencil drawing, to a complete coloured image. https://www.udemy.com/cel-shading/

Concept Cookie – Soft Edge Brush Character

Concept Cookie – Soft Edge Brush Character

Concept Cookie – Soft Edge Brush Character| Size : 236.2MB Rueden takes you through coloring a character from a sketch using solely the soft edge brush. The main two points expressed in this tutorial are how to work from a sketch that wasn’t scanned in as well as coloring using only the basic soft edge brush. In this tutorial Tim takes you through how to work on a picture of a sketch by changing the layer’s blend mode and lowering the opacity. From there you will want to work underneath sketch to retain the paper texture until the final detailing which is when you will work on top to highlight the focus areas.

Tuto SSS et Skin Shader avec Vray pour C4D avec Cinema 4D 15, Vray 1.8

Tuto SSS et Skin Shader avec Vray pour C4D avec Cinema 4D 15, Vray 1.8

Tuto SSS et Skin Shader avec Vray pour C4D avec Cinema 4D 15, Vray 1.8| Size : 1.7GB nk” href=”http://fr.tuto.com/cinema-4d/sss-et-skin-shader-avec-vray-pour-c4d-cinema-4d-vray,44531.html#tab_toc”>http://fr.tuto.com/cinema-4d/sss-et-skin-shader-avec-vray-pour-c4d-cinema-4d-vray,44531.html#tab_toc Dans ce tuto Cinema 4D et VRay, je vous propose d’apprendre le SSS – SubSurface Scattering et notamment la création de shader de peau pour perfectionner vos rendus 3d. Ce Tuto est d’un niveau intermédiaire ; il nécessite donc d’avoir les bases de Cinema 4D et VRay pour le suivre convenablement. Il est conseillé d’avoir préalablement suivi mon tuto introduction à VRay pour Cinema 4D. Dans ce tutoriel vidéo, nous utiliserons des modèles et textures fournis pour nous concentrer sur la construction d’un shader de peau. Vous apprendrez comment dériver le SSS pour faire un shader de plastic, interpréter correctement une texture de displace 8bit/32bit et paramétrer correctement le VrayFastSSS2 Material pour créer un shader de peau photo-réaliste, avec des spéculaires avancées, une interprétation correcte des maps en LinearWorkflow et afin que chaque pore de peau soit correctement calculé! Cette formation est divisée en 3 chapitres : I – Théorie : mise en place d’un studio d’éclairage, fonctionnement…

Udemy – Digital Matte Painting with Photoshop

Udemy – Digital Matte Painting with Photoshop

Udemy – Digital Matte Painting with Photoshop| Size : 718.2MB completing a real life project, with great lessons and tips along the way. You will get access to all the source files so you can start your digital matte painting journey the right way. https://www.udemy.com/matte-painting/

Volumerics VOTA R2 Studio Edition v1.1.5

Volumerics VOTA R2 Studio Edition v1.1.5

Volumerics VOTA R2 Studio Edition v1.1.5| Size : 14.5MB eg; is the first next-generation 3D modeling studio. It allows you to model not only the shape of a model, but also the interior. This makes later changes and modifications to a model much easier and faster: It does not require you to work on the geometry and textures in turns. Instead, you can modify shape and texture simultaneously! VOTA® also relieves you of buggy 3D objects. Every model created with VOTA® is closed & water-tight, always. Voxel instead of polygons In VOTA®, every model is comprised of voxels. Each voxel is a tiny little cube with a specific material. We assemble every object using voxels to create any form imaginable. Each object contains millions of voxels. These not only define the shape, but also the interior of a model – just like in the real world. Not only the surface … Existing 3D software work on surfaces. An object is only defined by its exterior; as soon as you cut it, you can see that the interior is…