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0RGan1c: Native Instruments Super-Ultra-Mega-Extreme-Maschine Expansion Bundle of Joy

0RGan1c: Native Instruments Super-Ultra-Mega-Extreme-Maschine Expansion Bundle of Joy

0RGan1c: Native Instruments Super-Ultra-Mega-Extreme-Maschine Expansion Bundle of Joy | 13.2 GB Here we have every expansion i have uploaded here all in one place, plus the main Factory Library for Maschine 2. We have done so well with member contributed expansions. This just goes to show what a good community can do with a little leadership, requests, and someone willing to take some time to put it all together. Bravo. This is how its done. IMPORTANT- INSTALL Maschine 2 Factory 1.1.0 Update LAST!!!! Creator: Native Instruments (obviously) Donator: Finesse r0yk3 R2R for cracking Maschine 2 giuppy koopac a user who wants to be Anonymous Chancre Admin: Saint for creating this wonderful site, and approving/editing a post or two of mine Catalyst for helping with posts and files Xsze for being a good ol’ pal Whoever approves my posts (Artic? Valter?) Support: Those providing mirrors Those who followed my requests for using their own links on other sites Those who grabbed my posts Those that asked questions KontaktGuru/Introninja for various help and love Crappy for helping with PC user…

Concept Cookie – Soft Edge Brush Character

Concept Cookie – Soft Edge Brush Character

Concept Cookie – Soft Edge Brush Character| Size : 236.2MB Rueden takes you through coloring a character from a sketch using solely the soft edge brush. The main two points expressed in this tutorial are how to work from a sketch that wasn’t scanned in as well as coloring using only the basic soft edge brush. In this tutorial Tim takes you through how to work on a picture of a sketch by changing the layer’s blend mode and lowering the opacity. From there you will want to work underneath sketch to retain the paper texture until the final detailing which is when you will work on top to highlight the focus areas.

Tuto SSS et Skin Shader avec Vray pour C4D avec Cinema 4D 15, Vray 1.8

Tuto SSS et Skin Shader avec Vray pour C4D avec Cinema 4D 15, Vray 1.8

Tuto SSS et Skin Shader avec Vray pour C4D avec Cinema 4D 15, Vray 1.8| Size : 1.7GB nk” href=”http://fr.tuto.com/cinema-4d/sss-et-skin-shader-avec-vray-pour-c4d-cinema-4d-vray,44531.html#tab_toc”>http://fr.tuto.com/cinema-4d/sss-et-skin-shader-avec-vray-pour-c4d-cinema-4d-vray,44531.html#tab_toc Dans ce tuto Cinema 4D et VRay, je vous propose d’apprendre le SSS – SubSurface Scattering et notamment la création de shader de peau pour perfectionner vos rendus 3d. Ce Tuto est d’un niveau intermédiaire ; il nécessite donc d’avoir les bases de Cinema 4D et VRay pour le suivre convenablement. Il est conseillé d’avoir préalablement suivi mon tuto introduction à VRay pour Cinema 4D. Dans ce tutoriel vidéo, nous utiliserons des modèles et textures fournis pour nous concentrer sur la construction d’un shader de peau. Vous apprendrez comment dériver le SSS pour faire un shader de plastic, interpréter correctement une texture de displace 8bit/32bit et paramétrer correctement le VrayFastSSS2 Material pour créer un shader de peau photo-réaliste, avec des spéculaires avancées, une interprétation correcte des maps en LinearWorkflow et afin que chaque pore de peau soit correctement calculé! Cette formation est divisée en 3 chapitres : I – Théorie : mise en place d’un studio d’éclairage, fonctionnement…

Udemy – Digital Matte Painting with Photoshop

Udemy – Digital Matte Painting with Photoshop

Udemy – Digital Matte Painting with Photoshop| Size : 718.2MB completing a real life project, with great lessons and tips along the way. You will get access to all the source files so you can start your digital matte painting journey the right way. https://www.udemy.com/matte-painting/

Volumerics VOTA R2 Studio Edition v1.1.5

Volumerics VOTA R2 Studio Edition v1.1.5

Volumerics VOTA R2 Studio Edition v1.1.5| Size : 14.5MB eg; is the first next-generation 3D modeling studio. It allows you to model not only the shape of a model, but also the interior. This makes later changes and modifications to a model much easier and faster: It does not require you to work on the geometry and textures in turns. Instead, you can modify shape and texture simultaneously! VOTA® also relieves you of buggy 3D objects. Every model created with VOTA® is closed & water-tight, always. Voxel instead of polygons In VOTA®, every model is comprised of voxels. Each voxel is a tiny little cube with a specific material. We assemble every object using voxels to create any form imaginable. Each object contains millions of voxels. These not only define the shape, but also the interior of a model – just like in the real world. Not only the surface … Existing 3D software work on surfaces. An object is only defined by its exterior; as soon as you cut it, you can see that the interior is…

Unity Asset – FingerGestures v3.1

Unity Asset – FingerGestures v3.1

Unity Asset – FingerGestures v3.1| Size : 360.1KB https://www.assetstore.unity3d.com/#/content/1044 V3.1 – Release Notes & Upgrade Instructions New! Handle devices with different pixel densities New! Twist pivot mode New! Support for Physics2D (Unity 4.3) New! Support for Win8 Phone & BlackBerry Fixed! Reworked multi-tap gesture recognizer Fixed! Eradicated remaining memory allocations!

Thinkbox Krakatoa C4D R14-15 v 2.3.1.55496 WIN

Thinkbox Krakatoa C4D R14-15 v 2.3.1.55496 WIN

Thinkbox Krakatoa C4D R14-15 v 2.3.1.55496 WIN| Size : 31.4MB in the CINEMA 4D User Interface. It implements various dedicated scene objects like a PRT Loader for loading particles from external file sequences, PRT Volume and PRT Surface for converting geometry volumes and surfaces to point clouds. Both native CINEMA 4D Emitter and TP particles, as well as 3rd party X-Particles and Turbulence FD systems are supported natively via dedicated intermediate objects. Krakatoa’s memory footprint adapts dynamically to the requested features, with a minimum memory usage of 26 bytes per particle. Krakatoa features both Particle (aka Point) rendering and Voxel rendering modes. Self-shadowing and shadow casting from matte (holdout) geometry objects are supported. The basic CINEMA 4D light sources (Omni, Spot, Infinite/Parallel) are supported. Krakatoa C4D supports both native CINEMA 4D Emitter Particles and Thinking Particles; external particle sources loaded from disk via the PRT Loader object; procedurally generated particles from geometry volumes and surfaces via the PRT Volume and PRT Surface objects; and fractal-based distributions via the PRT Fractal object. http://www.thinkboxsoftware.com/krakatoa-c4d/

SolidAngle MtoA v1.0.0.2 (Maya 2012-2014) Win

SolidAngle MtoA v1.0.0.2 (Maya 2012-2014) Win

SolidAngle MtoA v1.0.0.2 (Maya 2012-2014) Win| Size : 29.7MB o ray tracing renderer built for the demands of feature-length animation and visual effects movies. Originally co-developed with Sony Pictures Imageworks, Arnold is now used at over 250 studios worldwide including ILM, Framestore, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer. Arnold is a fast, memory efficient and scalable physically-based raytracer. Its aim is to simplify the pipeline of VFX and animation companies with a reduced set of user interface elements, and by promoting a single pass approach removing all the associated storage and management costs. home/ arnold/ plug-ins/ arnold for maya Overview Arnold for Maya provides a bridge to the Arnold renderer from within the standard Maya interface. Arnold for Maya is provided free-of-charge to customers that buy the Arnold core renderer. Features Seamless integration with Maya shapes, cameras, lights and shaders. Image Based Lighting support, including a state of…